So-called emerging adults (EAs), defined as adults between the ages of 18 and 25, have difficulty engaging in healthy behaviors such as aggressive dieting, nutrition and eating patterns, according to researchers at the Royal Melbourne Institute of Technology. remain in the group.
Additionally, the literature is mixed on how to actively engage EA with online gaming environments such as eSports and game streaming, they say.
This scoping review identified and analyzed studies on online games, EAs, and eating patterns to create a behavioral ecological map of impact.
Researchers identified 75 studies that identified potential effects of EA on eating behavior in the online gaming space.
Most studies (n= 49; 65.3%) were published between 2017 and 2022, with the highest number of studies published in 2021 (n= 13; 17.3%).
They divided the impact of online gaming into three areas: community, local, and individual.
Exagame Opportunity
At the community level, video game producers say they have a role to play in passively influencing player health through gameplay mechanics and the development and release of exagames.
Additionally, eSports athletes, many of whom are EA, are increasingly the subject of research linking health and gaming performance.
“As eSports becomes more specialized, there is a growing focus on the link between eSports athletes’ physical health and in-game performance. It has become part of the training of eSports athletes because of its benefits of improving internal focus.”Researchers suggest this could be used to motivate better nutrition among all gamers.
But they also found that products harmful to health have become commonplace in online games, such as tobacco, energy-dense, nutrient-deficient foods, and sugar-sweetened beverages.
“For health and nutrition interventions, this suggests potential opportunities that other organizations are already exploiting to engage EA through various media channels and influence at this level. .”they said
At a local level, the online and virtual worlds that EA enters through online games can affect EA’s real-world behavior.
“Gamers who play virtual sports games are also more likely to participate in real sports. Augmented games that embed virtual elements into real environments have been shown to increase physical activity, but players and eSports, where teams compete in virtual games, engages audiences in both virtual and physical spaces.”they pointed out.
On a personal level, EA has used online gaming to maintain current friendship networks and create new relationships and networks online.
“Previous studies have already shown the importance of peer networks in influencing eating behavior in EAs, but little research has been done to understand how gaming-related peer networks influence this behavior. There is none.”researchers have discovered.
They concluded that EA’s high level of online gaming usage and growing viewership from eSports and streaming platforms have made it an important platform for long-term health and nutrition action.
“The results of this scoping review will help researchers, health promotion agencies, and health professionals to address the worsening dietary outcomes of EA by delivering interventions through behavioral ecology, where EA is already heavily involved. The current use of this behavioral ecology offers opportunities for exploring this ecology to improve health, for the promotion of products that worsen diet outcomes, such as the promotion of EDNP foods and sugar-sweetened beverages. It further emphasizes its importance.』
sauce: nutrients』
https://doi.org/10.3390/nu14112226』
“Improving the Health of Emerging Adult Gamers—A Scoping Review of Impact”』
Author: David Micallef et al.
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